Catharium
Catharium was one of my biggest game projects with a team of 12 people. Catharium is a story/ puzzle game based in an unknown hotel. In this project, I was the main and only programmer. So I created all of the game systems and puzzles. Apart from the dialogue system, which was fungus. I also managed and created the GIT hub where all the team members would upload their work. In this project to help out with the lack of models, I learnt blender so I could create some 3D models for the game.
What I learnt:
Working in a team with agile
Different puzzle systems
How to create the designs of other people
Communicating with designers, writer and artists to get the work in engine.
Unity's different render pipelines
Post-processing
Intergrading different systems into one game
Multiple scenes which allowed the other team members to work on their areas of the game without getting GIT commit issues.
I learnt to use GIT and manage a multi-branch GIT.
I learnt how to create some 3D models in Blender.
I learnt how to UV map 3D models in Blender.
What I would Improve:
If I could improve the game I would make it so there is one puzzle that gets harder as the game goes on, not making new puzzles for each puzzle section. I would also have more particle effects in some of the areas to add more mystery to the game.
Catharium is a narrative focused, first-person puzzle game. You play as Thomas Drewitt, a man who wakes up in a hotel unsure of how and why they are there. He is greeted by a Detective who is seeming to be investigating a murder. Compelled into helping the Detective, Thomas soon discovers all is not as it seems and he must solve puzzles to progress through the hotel and ultimately unveil the truth.