Loco Motion: Trolley Turmoil
Loco motion was a game I created in my first game jam. I had a week to create a game in a team with other developers at university. In this game jam, I was the only programmer so I created all the game systems, such as the holding of items, the random NPCs with random order each time and how the train moves with random shakes to all objects in the scene. Due to time restraints, I was not able to complete the game by adding a system where you can collect all the different items from restocking draws on the train.
What I learnt:
How to create a game in a short period of time.
working under a steep deadline
Not being able to add everything and fix all bugs
What I would Improve
If I had more time to work on the game I would have added an online leaderboard where people could easily see who has the best score. If I had more play testing I would make the game a whole more balanced and fair in scoring and time.
Ever wanted to push the food trolley on a train? Well now you can!
Take orders, make hot beverages and deliver an excellent level of customer service, all while fighting to stay balanced on a bumpy train. Try no to spill any coffee while handing an old man his tuna mayo sandwich (unless he deserves it!).